SOLID principles for software development
SOLID principles are five design guidelines for writing clean, maintainable, and scalable object-oriented software. The acronym stands for:
-
S - Single Responsibility Principle (SRP):
A class should have one and only one reason to change. -
O - Open/Closed Principle (OCP):
Software entities should be open for extension but closed for modification. -
L - Liskov Substitution Principle (LSP):
Subtypes must be substitutable for their base types. -
I - Interface Segregation Principle (ISP):
No client should be forced to depend on methods it does not use. -
D - Dependency Inversion Principle (DIP):
Depend on abstractions, not on concrete implementations.
1. Single Responsibility Principle (SRP)
- Definition: A class should only have one responsibility or reason to change.
- Why? Simplifies maintenance and avoids unintended side effects when modifying code.
- Example:
- Bad: A class managing both user authentication and database operations.
- Good: Separate classes for authentication and database operations.
2. Open/Closed Principle (OCP)
- Definition: Classes should be open for extension but closed for modification.
- Why? Avoids altering existing code, reducing the risk of bugs.
- Example:
- Bad: Adding features by editing existing class methods.
- Good: Add new features by extending the class or implementing new functionality.
3. Liskov Substitution Principle (LSP)
- Definition: Subclasses should be replaceable by their base class without breaking functionality.
- Why? Ensures robust polymorphism and predictable behavior.
- Example:
- Bad: A subclass that overrides a method with completely different logic.
- Good: Subclasses that enhance or maintain behavior of the parent class.
4. Interface Segregation Principle (ISP)
- Definition: Interfaces should be specific to client needs; no client should depend on irrelevant methods.
- Why? Prevents bloated interfaces and unused functionality.
- Example:
- Bad: One large interface with methods unrelated to some clients.
- Good: Multiple smaller, specific interfaces for different client requirements.
5. Dependency Inversion Principle (DIP)
- Definition: High-level modules should depend on abstractions, not on concrete implementations.
- Why? Promotes flexibility and decouples systems for easier testing and scaling.
- Example:
- Bad: A class directly instantiating and depending on a specific implementation.
- Good: Use interfaces or abstractions so dependencies can be swapped easily.
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